NRA AR-5 10m Air Rifle target
The AR-5 is the target of the NRA’s position air rifle matches, fired prone, standing and kneeling, in that order, with Precision rifles and with Sporter rifles, the low-cost entry class. Ties go first to the last ten shots, not to inner tens, and an inner ten counts only when the ten dot is shot out completely. The same card is also used as the DSB Nr.1 10m Air Rifle (DSB, Germany), the IAU 10m Crossbow (IAU), the ISSF 10m Air Rifle (ISSF), the SSV 10m Air Rifle (SSV, Switzerland) and the SvSF 10m Air Rifle (SvSF, Sweden).
Shot one? Score it from a photo
Courses of fire
30 to 120 shots
| Course | Shots | Maximum |
|---|---|---|
| Air rifle 3×103 × 10 · 10 min / 15 min per series | 30 | 300 |
| Air rifle 3×203 × 20 · 20 min / 25 min per series | 60 | 600 |
| 60 shots standing6 × 10 · 75 min | 60 | 600 |
| Air rifle 3×403 × 40 · 40 min / 50 min per series | 120 | 1200 |
| 40 shots standing4 × 10 · 50 min | 40 | 400 |
| Sporter 4×104 × 10 | 40 | 400 |
| Sporter 4×204 × 20 | 80 | 800 |
Badges
United States · 3PAR Council, CMP and NRA
3PAR Junior Achievement Award Pins
The National Three-Position Air Rifle Council, which sets the pin scores, is a federation of youth-serving organisations, among them the American Legion, 4-H, USA Shooting, the CMP and the cadet commands of the armed services. The CMP publishes the Council’s rules and runs its match sanctioning. The Council’s EIC programme gives badges for credit points won with placings and qualifying scores: bronze at 3 points, silver at 15 and the gold Junior Distinguished Badge at 30.
National Standard Three-Position Air Rifle Rules, 16th ed. (2026–2028), rules 1.1, 1.5, 1.7 and 1.9; Appendix C, pp. 73–78; CMP, “How to Apply to Have Your 3PAR Matches Sanctioned”
Junior Achievement Award Pins
3PAR Council
Course of fireOne 3 × 10 or 3 × 20 match: 10 or 20 shots each kneeling, prone and standing, in that order
| Course | Gold | Silver | Bronze |
|---|---|---|---|
| Sporter class | |||
| 3×1030 shots | 255+ | 240–254 | 220–239 |
| 3×2060 shots | 510+ | 480–509 | 440–479 |
| Precision class | |||
| 3×1030 shots | 290+ | 280–289 | 270–279 |
| 3×2060 shots | 580+ | 560–579 | 540–559 |
- Points in one 3×10 or 3×20 match — 10 or 20 shots each kneeling, prone and standing, in that order — on 10 m air rifle targets with ISSF ring sizes, at a competition sanctioned by the National Council, postal matches and leagues included; at competitions only.
- For school-age juniors, until 31 August of the year they graduate from high school, with no minimum age.
- Sporter and precision are the program’s two rifle classes.
- Match sponsors buy the pins from CMP.
National Standard Three-Position Air Rifle Rules, 16th ed. (2026–2028), rules 1.9, 3.1 and 5.3.2–5.4, pp. 2, 5, 31–33; Appendix C, 7, p. 77
CMP Achievement Awards
Every CMP rulebook, from air gun and smallbore to service rifle, pistol and the CMP Games, sets achievement awards as an incentive to take part and improve. In EIC matches, shooters already Distinguished, who earn no more credit points, still compete for achievement pins. If extreme weather lowers every score in a CMP Games match, or many competitors are new, the match director may lower the bronze score, but not below the 40th-percentile competitor.
Gold, silver or bronze for equalling or exceeding the cut score in one match at a CMP-sanctioned or CMP-run competition. The cut scores come from earlier national championship scores, set so that roughly the top 40 percent of competitors earn an award: the top sixth of them gold, the next two sixths silver, the rest bronze.
CMP Air Rifle and Air Pistol Competition Rules, 5th ed. (2026), rule 11.1; CMP Highpower Rifle Competition Rules, 29th ed. (2026), rules 4.11.3, 9.3.9–9.3.10 and 10.3.3; CMP Games Rifle and Pistol Competition Rules, 13th ed. (2026), rules 4.8 and 4.8.4
Air Rifle Achievement Award
CMP
Course of fireOne 60-shot 10 m air rifle match (AR60)
| Event | Gold | Silver | Bronze |
|---|---|---|---|
| Air Rifle, 60 shotsDecimal scoring | ≥622.5 | 617.0–622.4 | 606.0–616.9 |
Decimal points over one 60-shot 10 m air rifle match (AR60) on the ISSF 10 m air rifle target, at a CMP-sanctioned competition — at competitions only; the CMP provides the pins.
CMP Air Rifle and Air Pistol Competition Rules, 5th ed. (2026), rules 6.4.1 and 11.1, Table 4, pp. 28, 52–53
NRA Marksmanship Qualification Program
The NRA dates the programme to 1903 and measures shooters against par scores in 23 qualifications, from BB gun to shotgun and multi-gun. Awards are ordered from the NRA’s Program Materials Center: the discipline’s patch at the start, then a rocker, medal, pin and certificate for each rating. NRA members who reach Distinguished Expert get its packet free, and those who earn it in 2 or 3 of rifle, pistol and shotgun become Double or Triple Distinguished.
Ratings are earned in order, from Pro-Marksman up, at the shooter’s own pace; a score counts only toward the rating being worked on and cannot be held for a higher one, and the repetitions need not be fired in a row or in one session. Distinguished Expert firing is witnessed by an NRA member, instructor or coach, unless it is shot in competition.
NRA Marksmanship Qualification Program guide book, 11th ed. (January 2021), pp. 1–3 and 53–54; NRA Marksmanship Qualification Program, “Courses of Fire” and “FAQs”
International Air Rifle Qualification
NRA
Course of fireAt 10 m: 10 shots bench or prone supported; 20 prone and 40 standing; then 40 or 60 standing
| Rating | Shots | Points | Times |
|---|---|---|---|
| Pro-MarksmanBenchrest or prone-supported | 10 | 70 | 4 |
| MarksmanProne | 20 | 100 | 4 |
| MarksmanAnd standing | 40 | 240 | 4 |
| SharpshooterStanding | 40 | 280 | 6 |
| ExpertStanding | 40 | 320 | 6 |
| Distinguished Expert | 40 | 365 | 10 |
| Distinguished ExpertAt two NRA sanctioned competitions | 40 | 360 | 2 |
Or, from Sharpshooter on, 60 shots
| Rating | Points | Times |
|---|---|---|
| Sharpshooter | 420 | 4 |
| Expert | 480 | 4 |
| Distinguished Expert | 543 | 10 |
| Distinguished ExpertAt two NRA sanctioned competitions | 516 | 2 |
- Points over the shots given (10 a shot at most); Times is how many such scores the rating takes — Marksman takes both its prone and its standing score four times.
- Any .177 spring, pneumatic or CO2 air rifle without lens sights, on the AR-5 at 10 metres; at the entry ratings several shots may share a bull.
- From Sharpshooter on, all shooting is standing.
- Open to everyone, NRA members or not; practice, league and match scores all count.
NRA Marksmanship Qualification Program guide book, 11th ed. (January 2021), pp. 16–17
Air Rifle Qualification
NRA
Course of fire5 or 10 shots in one position, bench or supported at first; from Expert, 3 × 10 or 3 × 20 shots
| Rating | Shots | Sporter | Precision | Times |
|---|---|---|---|---|
| Pro-MarksmanBenchrest or supported prone | 5 | 15 | 20 | 8 |
| MarksmanProne | 5 | 30 | 35 | 5 |
| MarksmanStanding | 5 | 10 | 11 | 5 |
| SharpshooterKneeling | 5 | 12 | 15 | 5 |
| SharpshooterProne | 10 | 70 | 80 | 3 |
| SharpshooterStanding | 10 | 40 | 50 | 3 |
| SharpshooterKneeling | 10 | 50 | 60 | 3 |
Expert and Distinguished Expert: three-position aggregates
| Rating | 30 shots3×10 | 60 shots3×20 | Times |
|---|---|---|---|
| ExpertLine 1 | 220 | 450 | 3 |
| ExpertLine 2 | 230 | 470 | 3 |
| ExpertLine 3 | 240 | 490 | 3 |
| Distinguished ExpertSporter | – | 500 | 8 |
| Distinguished ExpertPrecision | – | 520 | 8 |
- Points over the shots given — 5 shots of 50, or 10 shots, one a bull, of 100 — and over the aggregates, for the sporter and precision classes; Times is how many such scores.
- Expert’s three score lines share one cell that names no class (as printed).
- Distinguished Expert also counts with these scores four times at an NRA postal or at two NRA sanctioned matches.
- Rifles to the NRA sporter or precision position air rifle rules, metallic sights only, on the AR-5/10 at 10 metres.
- Open to everyone, NRA members or not; practice, league and match scores all count.
NRA Marksmanship Qualification Program guide book, 11th ed. (January 2021), pp. 22–23
NRA JROTC Qualification Courses — Air Rifle
NRA
Course of fire10 shots, one a bull: bench or supported, prone, kneeling or standing; from Expert, 3 × 10 prone, standing and kneeling
| Rating | Shots | Sporter | Precision | Times |
|---|---|---|---|---|
| Pro-MarksmanBenchrest or supported prone | 10 | 40 | 45 | 2 |
| MarksmanProne | 10 | 55 | 60 | 10 |
| SharpshooterKneeling | 10 | 65 | 70 | 10 |
| SharpshooterStanding | 10 | 55 | 60 | 10 |
| SharpshooterProne | 10 | 70 | 75 | 10 |
| ExpertAll three positions | 3×10 | 219 | 234 | 5 |
| Distinguished ExpertAll three positions, shoulder to shoulder | 3×10 | 240 | 255 | – |
- Points over the shots given, one shot a bull — of 100 for 10 shots, of 300 for 30 — for the sporter and precision classes; Times is how many such scores.
- Only for cadets enrolled in a JROTC program; the JROTC instructor runs it.
- Expert takes five separate 30-shot courses, 10 shots each prone, standing and kneeling, each fired as one unit.
- Distinguished Expert must be fired in shoulder-to-shoulder competition — postal matches do not count — and the guide prints no number of times for it (as printed).
- Metallic sights only, on the AR-5/10 at 10 metres.
NRA Marksmanship Qualification Program guide book, 11th ed. (January 2021), pp. 48–49
How it is shot
Precision course · Sporter · Time · Sighters · Final · Gauging · Ties
- Precision course
- Precision air rifle position matches are 10, 20 or 40 shots in each of prone, standing and kneeling, in that order; standing-only matches are 40 or 60 shots, with at least four sighting targets.NRA rules 7.1(a) and 7.1.1
- Sporter
- The Sporter rules are meant as a low-cost entry level: rifles of at most 7.5 lb with sights, without thumbhole, thumb rest, palm rest, heel rest, hooked butt plate or spirit level. Sporter courses add four-position matches fired prone, standing, sitting and kneeling.NRA Sporter Air Rifle Position Rules, section 3 and rules 3.2 and 7.1(a)
- Time
- Sighting time is 8 minutes before the first position and 5 before each later one; record time is 1 minute per shot prone and kneeling, and standing 15, 25, 50 or 75 minutes for 10, 20, 40 or 60 shots.NRA rule 8.2(a)
- Sighters
- Sighting shots are unlimited until the first record shot in a position; after it, each sighting shot costs two points unless the Jury allows it.NRA rules 9.2(a) and 9.2(d)
- Final
- If a final is fired, the top eight fire 10 single shots standing, 75 seconds each, scored in tenths where machines can; the final is added to the qualification score.NRA rule 7.1.2
- Gauging
- Holes estimated above 2 are scored with a 5.45 to 5.50 mm outward gauge (the inward plug is 4.5 to 4.55 mm); an inner ten counts only when a 4.5 mm plug shows the ten dot shot out completely.NRA rules 14.3 and 14.3.2
- Ties
- Ties go first to the higher last 10 shots, working back 10-shot string by string, then to the most 10s, 9s, 8s and so on, and only then to the most inner tens.NRA rule 15.3
Dimensions
10 rings · 45.5 mm
Card 80 × 80 mm or larger · 4.5 mm scoring gauge (.177)
| Ring | Colour | Diameter | Centre within |
|---|---|---|---|
| 10 | White | 0.5 mm0.02 in | 2.5 mm |
| 9 | Black | 5.5 mm0.22 in | 5 mm |
| 8 | Black | 10.5 mm0.41 in | 7.5 mm |
| 7 | Black | 15.5 mm0.61 in | 10 mm |
| 6 | Black | 20.5 mm0.81 in | 12.5 mm |
| 5 | Black | 25.5 mm1.0 in | 15 mm |
| 4 | Black | 30.5 mm1.2 in | 17.5 mm |
| 3 | White | 35.5 mm1.4 in | 20 mm |
| 2 | White | 40.5 mm1.6 in | 22.5 mm |
| 1 | White | 45.5 mm1.8 in | 25 mm |
Under the NRA rules, a shot counts as an inner ten only when the hole covers the whole 10 ring.
The card
- Card
- The card comes as the AR-5/1 (one bull), AR-5/5 (five) and AR-5/10 (twelve, its sighting bulls in the centre inside a guard ring).NRA rules 4.2(a) and 9.2.1
Source: NRA Precision Air Rifle Rules, Updated January 2025, rule 4.2(a). Sizes are nominal. Dimensions checked ; page updated .
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Training on paper? Photograph a card and the Shooter app finds the holes and scores them by these rings: every shot, your inner tens, the series total, your group’s size and centre. Holes merged? Add, move or remove a shot. Every card joins your training log, so drift shows up over time.
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